[Ranch]  esx qbcore standalone {OPEN-SOURCE}
[Ranch]  esx qbcore standalone {OPEN-SOURCE}
[Ranch]  esx qbcore standalone {OPEN-SOURCE}
[Ranch]  esx qbcore standalone {OPEN-SOURCE}
[Ranch]  esx qbcore standalone {OPEN-SOURCE}
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[Ranch]  esx qbcore standalone {OPEN-SOURCE}
[Ranch]  esx qbcore standalone {OPEN-SOURCE}
[Ranch]  esx qbcore standalone {OPEN-SOURCE}

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Explore, customize, and extend the full Lua source code, built with OOP principles using ox_lib classes and a Vue frontend powered by our pre-built components.

## Environment

# {Own your ranch}-(Players can purchase their own farm and manage it as a shared property with invited workers.)

# {Custom ranch interior}-(Each ranch has its own fully instanced interior, giving players a dedicated space to work and manage their animals. )

# {Custom models}-(Purpose-built assets include a composter, ground tiles, feed storage, a pitchfork and other farming equipment.)

# {Immersive sound design}-(More than five custom sounds add feedback to animals, equipment and everyday ranch interactions.)

## Player Experience

# {Tile-based ground care}-(Animal areas are divided into ground tiles that must be cultivated, mulched and replaced as they wear down.)

# {Different animal needs}-(Each animal type has its own care routine, allowing players to choose the work that best suits their play style.)

# {Animal rarity}-(Visible star ratings reflect an animal's stats, while lower-rated animals can still remain useful and rewarding.)

# {Changing soil conditions}-(Soil quality declines over time, and neglected ground can eventually affect the health of the animals living on it.)

# {Feed storage}-(Purchased feed is kept in a shared storage area and can be collected in a bucket whenever the animals need it.)

# {Hands-on equipment}-(Use a pitchfork to handle hay and manure, and carry water or feed around the farm in a bucket.)

## Configuration

# {Ranch laptop}-(Buy feed and animals, sell collected items, invite other players and manage the farm from one interface.)

# {Player permissions}-(Choose who can access storage, manage locks, use feeding troughs and perform other farm actions.)

# {Synchronized multiplayer}-(RPC and event-driven state management keep animals, objects and farm activity synchronized between players.)

# {Flexible configuration}-(Adjust economy values and gameplay settings to match the balance of your server.)

# {Localization}-(Translate the resource through straightforward JSON locale files.)

& {https://info.aquiverproducts.eu/category/multiplayer-farmhouse}-(Documentation)
& {https://forum.cfx.re/t/farmhouse-multiplayer-animal-farm/5377242}-(Forum Post)

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